翻訳と辞書
Words near each other
・ Corporate sustainable profitability
・ Corporate synergy
・ Corporate tax
・ Corporate tax in the Netherlands
・ Corporate tax in the United States
・ Corporate taxonomy
・ Corporate Technology Directory
・ Corporate Town of Davenport
・ Corporate Town of Port Augusta West
・ Corporate Town of Semaphore
・ Corporate Training Unlimited
・ Corporate transparency
・ Corporate travel management
・ Corporate trust
・ Corporate university
Corporate use of Second Life
・ Corporate veil in the United Kingdom
・ Corporate venture capital
・ Corporate Vibes
・ Corporate video
・ Corporate Warriors
・ Corporate Watch
・ Corporate website
・ Corporate welfare
・ Corporate Whores
・ Corporate work
・ Corporate workout
・ Corporate-owned life insurance
・ Corporated law firm
・ Corporated-class sullage barge


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Corporate use of Second Life : ウィキペディア英語版
Corporate use of Second Life
Virtual Worlds are 3D computer environments where each user is represented
with a character - avatar. Traditionally, virtual worlds have been used for entertainment. However,
starting from approximately 2004 both corporate world and academia started to recognize business value
of virtual worlds for training and education, collaboration, and marketing. Development and maturity
of most popular virtual world - Second Life - played a significant role in corporate movement
towards virtual worlds for several reasons:
* Second Life was the first public virtual world that did not offer any topic, or theme. Each user is free to create their own objects, personalized environment, and / or to hold any events of their choice. This immediately sparked the idea of creating meeting rooms and virtual classrooms, first within academia, quickly followed by corporate users. Later, meetings and events developed into more advanced uses, from training simulations and communication training using robotic avatars, to 3D visualization, prototyping and collaboration 〔Heiphetz, Alex and Woodill, Gary, 2010.
Training and Collaboration with Virtual Worlds. New York: McGraw-Hill.〕
* From 2005 to 2007 Second Life experienced explosive growth of the userbase. Companies were eager to reach this potential customer base and started marketing programs in Second Life. Without a good plan, knowledge of the audience and without good understanding of the new medium many of the early corporate marketing efforts failed, producing a backlash against corporate adoption of virtual worlds.
* Second Life provided a wide array of tools for building 3D objects, scripting language to apply required behavior to the objects and easy entry path (users can register and try everything free of charge, and can purchase their own land - to which they can control access - at a reasonable price).
By early 2010 several corporate applications of virtual worlds were shown to be successful:
==Corporate training==


抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Corporate use of Second Life」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.